In OneSkyVed's Roblox logistics simulator Overfreight, city goods (in-game branded as City Goods™) are a processed cargo type created exclusively at freight terminals. Whenever cargo from standard industrial chains—such as furniture, glass panes, or steel beams—is dropped off at a freight terminal, an equivalent amount of city goods is produced. Players can then route city goods across their rail network to secondary terminals or ship them through the World Connection tunnel to climb global leaderboards and complete daily tasks.
How City Goods Are Produced
All primary production chains in Overfreight terminate at freight terminals. While raw materials and intermediate items cannot be sold back and forth indefinitely, delivering finished products converts them into city goods.
- Conversion Trigger: Dropping off non-city items (such as furniture, glass panes, electronics, or steel beams) at a terminal generates an equivalent tonnage of city goods.
- Facility Capacity: Standard freight terminals start with a base storage capacity of 500 tons, which can increase up to a maximum of 2,000 tons per resource through industry upgrades. Loading speeds can reach up to 44 tons per second.
- Terminal Distribution: Standard maps feature two freight terminals, allowing players to establish dedicated distribution links between municipal hubs.
The table below outlines the primary industrial outputs that feed into freight terminals to produce city goods:
| Upstream Chain | Producing Facility | Cargo Input to Terminal | Resulting Terminal Output |
|---|---|---|---|
| Wood Chain | Suspiciously cheap product assembly plant | Furniture | City Goods™ |
| Sand & Coal Chain | Unbreakable glass facility | Glass panes | City Goods™ |
| Iron & Coal Chain | Totally safe steel melting plant | Steel beams | City Goods™ |
| Electronics Chain | Low quality USB chargers manufacturing plant | Electronics | City Goods™ |
| Terminal Loop | Opposing Freight Terminal | City Goods™ | Processed freight volume |
Transporting City Goods Between Freight Terminals
Because every standard map contains two freight terminals, setting up an inter-terminal railway link provides a reliable transit loop:
- Build Track Connections: Lay single or double tracks connecting the two freight terminals. When placing tracks near complex municipal layouts, tunnels can be bored directly under urban zones and hills to avoid colliding with existing buildings.
- Assign Rolling Stock: Open the vehicle menu and deploy a train onto the line. Add freight carriages configured to haul finished products or container stock.
- Configure Terminal Stops: Open the train configuration menu and set stop points at Terminal A and Terminal B. When a train picks up loaded city goods from one terminal, it transfers them across the map to the second terminal, keeping storage tanks clear and sustaining transit traffic.
Exporting City Goods via the World Connection
In addition to inter-terminal transfers, city goods are one of the designated cargo types accepted by the World Connection tunnel. Shipping cargo abroad through this tunnel is the core mechanic behind international deliveries and leaderboard tracking.
- Accepted Goods: The World Connection accepts coal, wooden planks, iron ingots, copper ingots, passengers, and city goods.
- Track Layout Rules: The World Connection system supports one-way tracks without requiring complex X-crossing junctions. Trains reaching the portal can automatically navigate to an available exit platform to return into the local network.
- Troubleshooting Navigation: If an automated train displays a "no path found" error while assigned to the World Connection route, inspect the rail joints leading into the tunnel approach. Ensure the track switch connects cleanly without broken track segments or unaligned elevation merges.
Leaderboards and Daily Tasks
Transporting city goods plays a major role in both server challenges and competitive statistics:
- Overfreight HQ Leaderboard: Located next to the World Connection tunnel, the Overfreight HQ building houses a massive community display and global weekly leaderboard. It tracks players across three categories: highest delivery income, most delivery weight transported over distance, and highest income earned through manual driving. Deliveries through the World Connection directly contribute to these metrics.
- Daily Tasks: City goods frequently appear in daily player objectives, such as tasks requiring deliveries of 8,000 tons of city goods to receive gem rewards.
- Session Tracking: Clicking the career star icon allows players to open save statistics, displaying lifetime tonnage for transported goods, per-minute transport velocity, total electrified track length, and active vehicle counts.
Frequently Asked Questions
Where do city goods come from in Overfreight?
City goods are produced at freight terminals whenever any standard cargo (such as furniture, glass panes, electronics, or steel beams) is delivered. The terminal converts the arriving cargo into an equivalent amount of city goods.
Can passenger stations receive or produce city goods?
No. Passenger stations exclusively handle passengers, each weighing approximately 80 kg. Routing passenger lines to an industry provides a temporary 2x production boost, but passenger coaches cannot carry physical freight like city goods.
What should I do if a train delivering city goods shows a "no path found" error?
A "no path found" error means the railway line lacks an unbroken route between the loading station and the destination terminal or World Connection. Inspect the junction switches, ensure tracks do not collide with unrendered building geometry, and confirm that electric trains have continuous overhead power rails marked with lightning icons along the entire route.












